Jungle Wars, as any attacker knows, displays attacker success in the form of a percentage. Victory! XX%
What appears to happen is that the total building hitpoints in the village are added up and a percentage is derived from that. Very important to note that this is not the percentage of buildings destroyed, it appears to be the percentage of hitpoints destroyed. Since different buildings have different hitpoint values,the attacker should score a higher percentage by destroying high value buildings in preference to low value buildings.
Your highest value building will tend to be your totem. By using walls to frustrate attacks on your totem, the defender denies the attacker the richest score. Your next most valuable buildings will vary with upgrades. Take the time to look at the hitpoints your buildings show and rank them. Then move them behind walls based on highest rank (greatest hitpoint value). Put them near firing platforms. Surround them with traps, etc. In other words, give protection priority to the high value targets.
There are exceptions to this rule. For example, if I think the mortar does the most damage to attackers, then I want to keep the mortar firing as long as possible. This is a lower value building but I want to keep it "alive" as long as possible during an attack, so I prioritize mortar protection. Here's part of a layout from Batmobile23's village:
Notice the mortars are enclosed in their own protective walls. Notice also the position of the slinger towers. You might think they protect the totem but I think they are protecting the mortars.
To top things off, these lower value buildings form a barricade around the highest value building, the totem. Well done Batmobile23.
As an attacker, you might spend a moment scanning the map for the high value buildings before deploying your troops.
As always, your comments or questions welcome.
Restcase
Outliers Clan
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